We just want to remind the fans that we do take contributions! If you have an enemy you designed and sprited but you really wanted to see it in action, send it to us in an email and we'll consider it! In the email you'll need to include it's name, what it does and its spritesheet. You'll get full credit for it, of course.
We also need someone who can sprite bosses. We have the standing frame of Scorch Raptor, but we need someone to animate it. If you have any interest, be sure to email us!
Our email is firstname.lastname@example.org
Sunday, September 16, 2012
In one of our previous post's, we mentioned that we got a new room editor with GameMaker: Studio. Our floor object is 16x16 in size so if we needed to make a 15 block long floor, we needed to use 15 floor objects. But with GameMaker: Studio, this allows us to scale 1 object to be 15 blocks long, rather than using 15. To give an example: Scorch Raptor's level previously took 4500 objects, with the new room editor we are now able to scale it down to 500. This makes the game much less demanding on the processor and will allow slower computer's and Android devices to run it.
Saturday, September 15, 2012
Thursday, September 13, 2012
We have some big news on Megaman X: Eclipse.
We've recently upgraded to GameMaker Studio. This helps us a lot because of the new features such as an upgraded room editor. But that's just the minor news...
The big news concerning GameMaker Studio is its ability to export to Windows, Mac, HTML5 (if we wish) and Android. This excites the dev team and we can hardly wait to see it published on all of these platforms.
Being able to export to Android raises the possibility of releasing MMX Eclipse on OUYA. OUYA is a video game console that is based on the Android operating system. We aren't exactly sure how developing for OUYA works yet, but the fact that it runs on Android makes MMX Eclipse on OUYA a possibility. You'll be able to lay on your couch and play a new Megaman X game on your TV just like the good old days.
If you'd like more info on OUYA, check it out here: http://www.ouya.tv/
We've also been finalizing the official soundtrack for Eclipse. 47 songs have been written and now comes the hard part; choosing which ones make it. We're looking to upload some of our new songs for you guys to hear later on.
The level for Scorch Raptor is almost finished. We just need to add the finishing touches and get Scorch Raptor sprited so we can code him for the boss battle.