Mega Man X: Eclipse

Sunday, November 10, 2013

How to use a DirectInput controller with Megaman X: Eclipse

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Eclipse has built-in support for Xinput controllers, however it does not support DirectInput. It simply wouldn't work well if I tried to...
20 comments:
Friday, August 30, 2013

MMX Eclipse Demo v1.02 Released

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New Features: "I'm Stuck" button. If you happen to get stuck in a wall and cannot move X, press Escape and it will kill X w...
44 comments:
Saturday, August 24, 2013

MMX Eclipse Demo v1.01 Released

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Features: Added checks for shader support and compilation. This will prevent the game from crashing on computers that don't have sha...
17 comments:
Friday, August 23, 2013

Error Upon Shooting Enemy

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If you're getting a "D3DXCompile failed - result" error upon shooting the first enemy, this should help you fix it. Go to  h...

Demo Release!

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It's here! The demo has finally been completed and you are now able to download it for Windows. The OUYA version is being worked on. ...
5 comments:
Tuesday, August 13, 2013

Getting Closer!

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The demo is very, very close to release. All the tiles have been laid out and the level events have been coded. It's just a matter of do...
3 comments:
Friday, June 28, 2013

Testing the OUYA

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Got my OUYA in the mail today and decided to test out MMX Eclipse on it. Still need to do some optimization but so far it works like a charm...
6 comments:
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