Sunday, November 10, 2013

How to use a DirectInput controller with Megaman X: Eclipse

Eclipse has built-in support for Xinput controllers, however it does not support DirectInput. It simply wouldn't work well if I tried to integrate it into Eclipse itself (based on how GameMaker handles it) but there is still a way to use that controller with a program called Joy2Key.

It's a fairly simple program to use. Open it up and click on "Auto Setting Wizard" and then press the key you want to map to. Eclipse will have to be set to the keyboard setting for it to work. Once you're all done just minimize the program and you're good to go!

I do intend on trying to add DirectInput support in the future, but I won't keep it unless it works flawlessly. I'm doing some brainstorming to see what methods I could try. In the meantime, Joy2Key works great.

17 comments:

  1. Have to say, that the Xbox 360 Controller worked flawlessly for me :) But just to be sure, i didn't used the analog Pads, just the D-Pad and changed the Dash to the shoulder Buttons.

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    1. That's what I did. The analog sticks don't work.

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  2. Any update yet? I miss the progress of this project

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  3. I have been wondering that too, is there any idea of an expected release date or new update? And will we be able to play this in a .smc rom format?

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  4. What's going on with the progess of this game? Has there been a C&D on this or what?

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  5. Just stumbled upon this amazing work so far really enjoyed the demo hope it hasn't been C&Ded

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  6. Hope that I could see an update next time...

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  7. its a shame, this was turning out so good

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  8. Emm, what's wrong here? The admin died? XD

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  9. It doesn't look good, but damn it if Eclipse wasn't a promising fan game. It's one of the few we got a demo for.

    I hope they didn't put all their eggs into the OUYA. That would've been a shame.

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  11. 3 Years and a few months since this post,this is probably a dead fangame... Sadly

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  12. any word would be nice to hear

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  14. Very nice fangame, 3 years left... damn it!

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