If you're getting a "D3DXCompile failed - result" error upon shooting the first enemy, this should help you fix it.
Go to http://www.microsoft.com/en-gb/download/details.aspx?id=35 and simply download and run it. It'll update your DirectX to the latest version.
It's also possible that your graphics card doesn't support shaders. No worries, though. The next update will run a check to see if you can run shaders, and if not, it won't use them. You just might miss out on some neat effects, but the game will be playable.
Friday, August 23, 2013
Demo Release!
It's here! The demo has finally been completed and you are now able to download it for Windows. The OUYA version is being worked on. I'll give an update on that later.
You will be able to play Scorch Raptor's stage. It's very challenging and it will be the longest level in Eclipse, so we're giving you 5 lives and a subtank to start you off. We're considering making an "easy mode" later on, but that's not a priority at the moment.
You will be able to dash, air dash and up dash; however X will not have any upgraded armor equipped. We want to keep the armor design a "surprise" for the full release.
The stage select screen design and some of the music is temporary. We were unable to finalize some of the songs we planned to use, but once we do we'll provide an update.
We also want to give Josh Shelton a HUGE thank you for joining our team and his endless contributions. He designed and animated Scorch Raptor and has done a significant amount of sprite work for us. This demo couldn't have happened without him! I encourage you to check out his deviantart page, he's got some unreal talent.
BarylTDF did the original Scorch Raptor stance sprite, and Yllisos Zanon refined it. Big thanks to you guys as well!
You can download v1.00 here or from the sidebar on the right. (If you get a D3DX error, read this: http://mmxeclipse.blogspot.ca/2013/08/error-upon-shooting-enemy.html)
The default controls are -
Move - Arrow keys
Shoot - X
Dash - C
Jump - Z
Full screen - F11
We also support Xinput controllers. These (except fullscreen) can be modified in the option mode.
I should note that recently GameMaker: Studio had a bug that ruined the .exe's created from it, causing many, many glitches. It worked fine on my computer except for 1 small bug, but was completely broken on others. I have downgraded to an earlier build and it worked as it should for me, so let's hope it also does on your computer! If you have any errors or bug repots, be sure to let me know in the comment section. Eventually I'd like to set up a proper bug report system, but not right now.
Tuesday, August 13, 2013
Getting Closer!
The demo is very, very close to release. All the tiles have been laid out and the level events have been coded. It's just a matter of doing some final bug testing and a bit of fine tuning.
We're primarily focusing on the Windows version right now. After it's out, we will get started on the OUYA version. However, we won't be putting it out on the OUYA market, so you will have to download and sideload the .apk file from us.
After the Windows & OUYA versions are out, we'll start looking at bringing Eclipse onto other platforms (Ubuntu and HTML5 are at the top of that list).
We're primarily focusing on the Windows version right now. After it's out, we will get started on the OUYA version. However, we won't be putting it out on the OUYA market, so you will have to download and sideload the .apk file from us.
After the Windows & OUYA versions are out, we'll start looking at bringing Eclipse onto other platforms (Ubuntu and HTML5 are at the top of that list).
Friday, June 28, 2013
Testing the OUYA
Got my OUYA in the mail today and decided to test out MMX Eclipse on it. Still need to do some optimization but so far it works like a charm!
Tuesday, June 18, 2013
Screenshot
Just finished up this part of Scorch Raptor's level today. It is definitely the most challenging area I've ever played in a Megaman X game.
Wednesday, June 05, 2013
Scorch Raptor Boss Battle
Here's an early look at Scorch Raptor. Sadly, it was restricted to 30 FPS so we can't yet show it in all its glory.
Native Joypad Support
It doesn't look amazing (yet), but it does the job! Eclipse will have native support for Xinput controllers!
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